But JD, aren't you the guy who hates RPG theories?
However, existing RPG theories have almost all proceeded from really poor foundations. Categorizations like Robin Laws' player types are inadequately backed up by statistically significant observations, and stink for the same reason that Aristotle's taxonomy of organisms doesn't really cohesively handle a duck. Other theories arise from the point of view of people who are dissatisfied with the current state of RPG play. The Threefold theory of rec.games.frp.advocacy was a response to perceived totalizing viewpoints from "dramatist" players (okay, maybe just one really annoying guy; why are you looking at me like that, my glass house will definitely withstand me throwing this stone!) The Forge's GNS theory essays begin with the observation that most RPG players are unhappy most of the time, and this is, to put it gently, completely bonkers. Resultantly, the theories that actually exist about RPG play only rarely stumble across anything worth saying.
("People play RPGs for different reasons." is not worth saying, except perhaps to a thirteen year old, who isn't listening anyway. There isn't a human activity that all performers conduct for the same reason.)
So, I have been perceived as being anti-RPG-theory when really I am only anti-bad-theories. It's not my fault most of most RPG theories extant are bad. Aren't you glad you read all that?
That was my reasoning when Ben Lehman put out a call for participants in #rpgtheoryclub and I made the following suggestion:
Instead, he decided to start with a one player freeform LARP called A Real Game by caitlynn belle.
Well, as the great Lyndon Johnson once said, "OK."
Spoilers Belong Only On Cars
Let's get started.